How the
Rank Works
One rank, 1 to 50, built from how you do against everyone else on a race weekend. Here is exactly how it moves.
One rank, for life
Every member holds a single rank from 1 to 50. It is the same rank whatever you follow: a member who only calls Formula 1 and a member who calls all six championships are measured on the same ladder, because it is built from how you do against everyone else on a given weekend, not from how many weekends you enter.
Under the rank sits a rating, a running number that only ever moves when a round is settled. The rank is read off the rating. You never see the rating on a table; you see the rank, with your call sign next to it.
What moves it
A settled round gives every entrant a score out of 100. Your rating moves on the gap between your score and the middle of the field that weekend. Beat the field and you climb; lose to it and you fall. Match it and nothing happens, however good the weekend looked.
No single round can move you more than 12 rating points in either direction, so one lucky call cannot carry a season and one bad weekend cannot end it.
Who you beat matters. Beating a field of stronger members pays up to 1.8× the base move; beating a weaker one pays as little as 0.5×. It works the same way down: losing to a weaker field costs you more, losing to a stronger one costs you less. The ladder rewards taking on better company.
One round a week counts
Enter as many championships as you like in a weekend. Every one of them scores on its own championship table. Only one of them counts toward your rank: the round you nominate.
The first round you lock calls on in a week is nominated for you. Enter a second and you can move the nomination to it, right up until the earliest of your races that week starts. After that it is frozen, so nobody can watch Saturday go wrong and quietly point their rank at Sunday.
The ladder gets steeper
Early ranks are nearly free. The top is not. Each rank costs more rating than the one below it, so the climb from 40 to 50 is a different sport from the climb from 1 to 10. The table shows what a few ranks cost, and what a missed week costs when you are standing on them.
| Rank | Rating to hold it | Step onto it | A missed week costs |
|---|---|---|---|
| 01 | 0 | 0 | 0 |
| 10 | 11 | 2 | 1 |
| 20 | 32 | 3 | 1.5 |
| 30 | 70 | 5 | 2.5 |
| 40 | 139 | 9 | 4.5 |
| 48 | 231 | 14 | 7 |
| 50 | 262 | 16 | 8 |
Missing weeks costs rank
The rank means you are here now, not that you were good once. Any week that had a round to play and no calls from you is a missed week. The first missed week in a row is free. Every one after it costs half the rating it took to climb onto the rank you are standing on, so roughly two missed weeks costs a rank wherever you are.
Any call in any championship clears the streak. Weeks with nothing to play do not count, and neither do weeks before your first call. Rank 1 has nothing below it and pays nothing.
Past the top
Cross the top of the ladder and you are reset to the bottom with a prestige mark on your badge, permanently. Whatever rating you crossed with carries over, so a huge weekend is never wasted. The whole ladder then costs 15% more at every rank, and the field treats you as the strong member you are, which makes the second climb harder than the first. Prestige is never taken away, by decay or by anything else.
The ladder is tuned so that reaching the top is rare: the design intent is about one member in a hundred within three seasons, measured against members who miss weekends like real people do.
Leagues and call signs
Every member is on the global table. A league is the same scores read across a smaller group: you are scored once and compared against whoever you choose. Joining a league is free for anyone with an account, and so is starting one.
Tables show call signs and ranks, never names. You choose your call sign, and you can change it from Manage account.